TRIUMVIRATE SE Abandoned Ideas Part 4 By The Host
ROCKS ALONG THE WAY Predecessors of Triumvirate Part IV
This installment looks at the final, completed version of Gemini's Redemption. Alas and alack, due to a hard drive failure, while I have the entire screenplay on-hand, I only have a little less than half of it in soft copy. It should still be interesting: the very beginning is very different from Triumvirate; much of the rest is similar in idea if not execution. The second half of the screenplay, which I might someday trnscribe for my benefit as well as yours, is completely different from Triumvirate -- and includes some pretty kick-ass actions sequences, IMO, that even blow Triumvirate's out of the water. You can look forward to many of these in Second Triumvirate.]
NOVEMBER 1998 (Plot description as originalle written):
GEMINI'S REDEMPTION THE DISTINCTION BETWEEN GOOD AND EVIL IS NOT ALWAYS CLEAR
(REVISION FOUR; THIRD MAJOR RE-WRITE)
THE FUTURE.....
The film begins with a moving shot following a shuttlecraft through an amazingly beautiful city -- Athenai. The shuttle stops at a large building, the Athenai Spaceport, and its passenger disembarks -- the young and idealistic CAPTAIN HAROLD WILLIAMSON. He joins his older friend, DR. DAVID ROBBINS, inside the building, and the two leave on a history-making journey that will provide the basis of the film.
FIFTY-FOUR YEARS LATER.....
As it turns out, the previous action took place as a holographic re-creation. The man who is watching it is CORPORAL JACK DAVIES, barely in his twenties, straight out of The Academy and a new addition to The Navy, stationed on Starbase One-One Four. His new commander, and childhood friend LIEUTENANT ROBERT JOHNSON steps into Davies’ room, the two engage in small talk and Johnson asks what Davies was watching.
This and later sequences set the scene for the daily routine of Johnson and Davies, one of training and learning and being drilled and eating and sleeping and occasionally partaking in leisure activities or, even more rare, thinking. This routine would be greatly disrupted by Davies’ almost accidental acquisition of the file containing the first part of an investigative look at the events leading up to the fabled disappearance of the USS Gemini in local space five and a half decades ago.
There is also the matter of war: namely, the fact that it is about to be declared against the seemingly helpless but supposedly formidable Al T’Har.
The sirens of war soon sound, as THE PRESIDENT, a naive middle-aged man, under pressure from THE CEO (head of The Corporation, which has a complete monopoly over everything -- including, apparently, the government -- in The Union of Star Systems), declares his intentions of utterly destroying his enemies.
Thus Davies and Johnson are thrown into a long-expected war, and it is during a short hostage situation on the home planet of the Al T’Har -- humans of Arabian descent -- that the two uncover some deeper secrets concerning the now-more-mysterious-than-thought Project Gemini.
After the pair’s rescue, they are presented with medals, and with bribes. Johnson accepts. Davies doesn’t. And then another man arrives: GENERAL DAWSON.
Dawson is a slightly eccentric man, to say the last, and utterly strange to say the most. He warns Davies that an attempt on his life may be made, and gives him an ultimatum -- to transfer to Dawson’s fleet, with or without Lt. Johnson, and work with Dawson to uncover the truth about their government and its secrets. Davies considers it and, after an obvious attempt on his life, he grudgingly agrees to go with Dawson. Davies arrives at Starbase One-Eleven, command center of General Dawson’s Seventy-Seventh Fleet. Life here is much different that elsewhere in the USS -- things are strict, but not necessarily as orthodox as other bases in the practices of training, strategy, duty and command. More importantly, the forces at One-Eleven are allowed a certain amount of individualism which, in actuality, brings the troops together. They function well as a team.
Davies is assigned to an elite squadron of fighters. However, Dawson seems to ignore him, and he is left alone (Johnson did not come with him) in a room full of complete strangers. Not all of them are nice.
There’s LT. DELARIA JONES, cursed by the tiny speck of Al T’Haran blood coursing through her English veins. Her parents expected a dainty lady (which explains why a woman with an unassuming surname such as Jones would have a rather un-fittingly glamorous first name as Delaria). They were sorely mistaken. Delaria grew to be one of the boys -- and, later, bitter towards many of those boys that mistreated her.
One of those boys is ‘HAWK’ MACY, who had been up for promotion to squadron command, but has instead moved down from his former position as second-in-command to make way for Davies. Thus Macy is bitter to Dawson in addition to his two immediate superiors.
One of those superiors is HAYDEN DOYLE, flight leader and squadron commander. Davies never quite gets to know his leader... Finally, there’s WILHELM BOYD, a cocksure young officer, who is equally boisterous and shy. He trained to become a science officer, in order to put his extensive intelligence to good use, but due to his amazing performance in dogfight training, he was transferred -- against his will -- to the legendary Black Angels division.
And so it is that Davies slowly begins to adapt to his new routine. Everybody in Dawson’s fleet seems to love, fear, and respect their general (most, at least), and it is obvious that they will follow him where ever he leads them. They owe greater allegiance to him than they do to The CEO, or even The President.
So when Dawson meets with his high-ranking officers -- and a ‘mercenary’ soldier from One-One-Four -- they quickly agree to aid in the dismantling of the USS.
Media leaks, disappearances, under-cover raids on key facilities of The Corporation, and a number of fabricated (or semi-fabricated) scandals: the USS is being attacked by an unknown and invisible force. Public support for the government and, more importantly, The Corporation, begins to falter. Change is wanted. Fast.
This is when Dawson takes an interest in Davies again. He shows the young pilot what will be the USS’s secret weapon -- the USS GEMINI II. He tells Davies the story of the destruction of the original Gemini (Davies already knows much of it, as he has become nearly obsessed with the history of Captain Williamson of the USS Gemini), and its role in the creation of a new Project Gemini: one which is manufacturing a doomsday weapon. A weapon which is being tested on the people of Al T’Har. A people who almost found a defense against it, before the USS declared war against them.
Dawson, inside the Gemini II, leads his mighty fleet into battle against the underwater MacAffee Base -- a huge, supposedly secret ship manufacturing center. His hope is that, if they capture it, they will be able to produce an army of Geminis.
Meanwhile, The President makes a stunning announcement... In Athenai, seat of the United Star Systems, The President is making his State of the Union Address. During his speech he makes an incredible announcement -- he and his closest advisors have, after years of mistreatment and injustice, decided to cease in the war with the Al T’Haran people (who are nearly destroyed anyway), and declare war against The Corporation!
The Congress Hall erupts into applause, boos, and above all else the frantic and frenzied speech of a thousand politicians and reporters. In the midst of this, an attmpet is made on The Presiden’ts life; his aid takes the bullet (laser beam?) for him.
The President is rushed out and arranges a meeting between him and Dawson, whose forces have just captured MacAffee base. They meet in neutral space, where The President explains his position, with only minimal government backing, and warns that this rebellion now lies on the edge of a sword. Dawson agrees to officially end his rebellion and join the war against The Corporation. And so it begins.
The first order of business is to attain information on the whereabouts of the Corporation’s headquarters, suppossedly located on the fabled planet Earth. United forces engage Corporate ones while the man for the job -- young mercenary REXILLIAN GOEN -- disengages from battle (along with his escort, the now-reunited Johnson and Davies -- the latter of which is now squadron commander after the untimely death of Hayden at the Battle of MacAffee Base) and attaches onto the hull of the Corporation freighter Lion’s Den, one of those few ships with clearance to travel to the Earth.
Goen is allowed to see the location of Earth, though he believes it is by his own skill and prowess. He attains the info and escapes, just barely, only to be attacked by seemingly invisible fighters. When that adventure is over, the USS forces and Corporate ones alike disengage from battle and prepare for the coming one.
Eventually, the bulk of the United fleet sets sail for Earth. Once there, they engage a huge armada of Corporate forces, which is being led by The CEO himself. Meanwhile, two teams are sent to the Earth and to the Moon.
The team going to the moon consists of Hawk, Wilhelm and Rex; Davies and Johnson together head for the Earth. The former team finds the entire surface of the moon to be a city, a great fortress of steel. The descend into the depths of the moon’s complex infastructure where, due to the adventerous virtues of Hawk Macy, they crash. Fortunately, they receive help from a disgruntled Corporation mechanic and USS sympathizer.
On the Earth, Davies and Johnson see nothing but the ruins of an ancient civilization. That’s probably why the ultra-modern tower in Bavaria is so noticible. Inside, they find a high-ranking POW, who tells the two of the Corporation’snefarious plan to unleash the Doom’s Day viral weapon upon the entire universe. He infiltrates a Corporate workstation and launches a massive missile in order to destroy the moon before it’s too late. Fortunately, the POW knows where the one remaining vial containing a vaccine is stored outside of the moon. He leads the two to it, and there he is promptly executed and the cure is destroyed by Lt. Robert Johnson -- secret Corporation operative. The missile streaks through the sky, and the entire battle ground is silent. USS ships are already preparing to leave; Corporation vessels scramble to follow. In Athenai, battle rages, and The President is assassinated. The finishing touches are placed on Macy’s ship, and Davies rushes to reach his fighter before his former friend does. Unfortunately for our hero, Johnson has already come and gone. Davies finds his own fighter tampered with: his computer is off-line and he has no time to repair it. He is forced to attempt a manual take-off -- something he was not trained to do -- and the clock is ticking.
On the moon, Rex, Hawk and Wilhelm find themselves pursued by Corporate drones as they escape from the moon. The Mechanic has already died to save them -- and now it looks as though they may die also, with an explosive wall of fire drawing ever nearer.
On the battlefield, alien ships -- aliens were thought to be non-existent -- arrive, and Al T’Haran ships begin attacking the fleeing United fleet. Seems the supposedly victimized Al T’Haran government officials had long ago cut a deal with the corporation long ago -- a deal that would mean the death of their own people, but life (and a substantial sum of money) for the cowardly government leaders. Delaria, refusing her Al T’Haran heritage, flings her fighter at the lead Al T’Haran ship kamikaze-style, dying for the life of her friends.
And amidst all of this the moon explodes. The Corporation ships are destroyed, the United ones escape. Davies lives, as do those who went to the moon. But our story is far from over: there’s the matter of Lt. Johnson, who has also escaped, and the aliens -- who (what) exactly were they? And then, in a stunning scene, we realize that The CEO is still alive.
The United Fleets rush to stop the freighters that have apparently already left carrying the disease -- but they’re too late. Now they must find a cure: but where?
The answer is to infiltrate the Alien Empire. Intelligence has discovered its location by following raiding alien vessels. A mission is quickly arranged -- while Dawson’s good friend CMMDR. HUDSEN engages the enemy, Dawson, Davies and Dawson’s aide EXLER JOGGINS will infiltrate the empire and find a cure.
They quickly find what they’re looking for. In an ironic twist of fate, vials of the cure are being kept on Starbase One-One-Four, Davies’ former home. Unfortunately, with this knowledge intact, they are suddenly captured and brought before the Alien Emperor and his faithful servant, The CEO. However, they meet with a timely rescue by Hawk and Rex; the four of them high-tail it to Starbase One-One-Four before the CEO can lead his army there.
The man who defends the vital location is Lt. Robert Johnson. The two opposing forces engage in a violent battle, ending in the death of both Johnson and his friend Davies. Finally the USS is triumphant, however, and Dawson, grief-stricken at the death of his protege, takes the base. The alien fleet arrives and walks into the USS trap. Only The CEO escapes; he returns to the court of his emperor where he suddenly passes out, victim to his own creation, victim to Project Gemini. The disease has now passed into Alien hands, the evil race that had (through use of The Corporation) controlled the Union government, and the cure has passed into the hands of the USS -- now restored, under the leadership of General Dawson and the memory of Jack Davies, to its former glory. (DREAM CAST)
CPL JACK DAVIES Liev Schrieber LT ROBERT JOHNSON Vince Vaughn GENERAL DAWSON Pete Postlethwaite and THE CEO Kevin Spacey
LT DELARIA JONES Linda Hamilton ‘HAWK’ MACY Skeet Ulrich WILHELM BOYD Robert Duncan MacNeil EXLER JOGGINS Edward Norton REXILLIAN GOEN Matt Damon CMMDR HUDSEN James Rebhorn DANIEL GRANT Ben Affleck THE MECHANIC Dennis Franz HAYDEN DOYLE Mark Hammil CAPT HAROLD WILLIAMSON Matthew Fox DR DAVID ROBBINS William Hurt ADM COPLEY John Lithgow ADM PELLEY Anthony Daniels
and THE PRESIDENT Sam Neill
January 1999 (Excerpt from original screenplay -- first act):
“GEMINI’S REDEMPTION” D. M. Boudreau
SUPER OPENING TITLES ON BLACK SCREEN
Darkness: inpenetrateble, still, silent.
That silence is suddenly dispatched as an object, perhaps a vehicle of some sort, flashes by. We PAN DOWN AND LEFT to reveal a fantastical scene.
An unbroken layer of grey clouds is below us; the sky above is black, with no moon and no stars and only a small, distant sun. The clouds stretch off endlessly in all directions, entirely unbroken except for what appears to be an expansive, wondrous city constructed upon the clouds in the distance. The object that passed us by, now discernable as some sort of shuttlecraft, zooms off towards that very city.
MOVING SHOT, as we follow the vessel towards the metropolis. After only a few seconds, the shuttle reaches the tall, Art Nouveau-styled towers; it snakes between them and around them at high speeds, descending lower and lower, closer and closer to the clouds.
Then it disappears into the whitish-grey soup of water and ice crystals; we follow and are engulfed. Now the ship’s downward pitch increases as it continues to cut a zig-zag path through the city. Visibility is near nil and buildings seemingly rush up out of nowhere, but the shuttle smoothly avoids them.
And then we’re free, and the city’s earthly base is revealed. It is, although rooted on ground, not cloud, larger and more wondrous than originally expected. It is a beehive of activity, with several layers of several thousand shuttles moving at a regular pace through the megalopolis. Far below, trees grow in grassy parks, most of which are placed artificially on low rooftops and walkways. As for the natural ground, no indication can be seen.
Soon, the shuttlecraft levels and heads directly for a particularly large building, near the edge of a wide space devoid of towers of any noteworthy girth or height. A large platform extends from the side of this building to a point in the middle of, and just above, a major lane (or level, more rightly) of traffic. The shuttle makes for this platform, and slowly docks. A procession of about twelve men disembark.
NEW ANGLE, FAVORING one of the men. He is of slightly- higher than average height; strongly built but with a face that shows lines caused from years of laughter. His forty-odd-year-old face is, however, at this moment entirely devoid of any sort of visual emotion.
ANOTHER ANGLE, this one from behind, as the man enters the glass doors to the building -- large, golden letters above them read, ‘Athenai Intersolar Spaceport’.
INT. ATHENAI INTERNATIONAL SPACEPORT -- LOBBY -- DAY
He strolls slowly through the grand 800th floor lobby of the building. It is a tremndous space, three-hundred feet high and covering an immense area. There are multiple levels to the room, with swift-moving escalators and elevators connecting them. Many parts of the ceiling are glass, revealing a view of the clouds not far above, and the walls on either side of the room are also glass, for the most part. Countless doorways and adjoining halls connect to the room, and there are many information booths, benches, large plants, fountains, and even small gardens throughout the area. Thousands of people busily and determinedly make their way to some unknown location with some unknown purpose. The man we follow settles on resting on the first bench he comes to.
He looks to the younger man beside him, who was asleep on the bench before he sat down there. Almost immediately the sleeping man wakes; he sits up disorientedly, battling the last vestiges of slumber. The older man turns to him.
OLDER MAN I don’t know how you can sleep in here. SLEEPING MAN You’re eight hours late. OLDER MAN Yeah, I know. It’s a long story, actually. SLEEPING MAN The ship is waiting for us. OLDER MAN I suspected as much. SLEEPING MAN It’s been here three hours now. They’re getting impatient. OLDER MAN Perhaps we should board it, then. If you’re through sleeping.
The younger man jumps up and grabs a calculator-like device, only with a large screen and no buttons, and passes it to the older man.
OLDER MAN What’s this? YOUNGER MAN I don’t know. I was told to give it to you. Files of some sort, I assume. OLDER MAN More paperwork. (Beat) All right. I supposse it’s time we made history, doctor.
The younger man nods, and the two walk off together into the central throng of people.
PULL BACK TO REVEAL...
INT. BARRACKS -- DIM
...that it is indeed unreal, a recording playing on a round, grey surface that is raised slightly above a sleek counter at one end of the typical military barracks of the future. A young man with set jaw dressed in military garb watches the holographic action unfold upon the two- foot wide surface. He is so engrossed in what he is watching that he fails to see the other man approaching him from behind. This man extends his head to within inches of the other man’s, and loudly speaks.
MAN Davies!
The sitting man, CPL. JACK DAVIES, starts, then relaxes when he sees that it is merely his friend and commander, SGT. ROBERT JOHNSON.
DAVIES Robert.
Johnson peers closely at the holographic display, which now shows the interior of a large and rather luxurious spacecraft.
JOHNSON What’s that?
Davies allows his forefinger to lightly tap a button on the seemingly sheer surface of the counter, switching the hologram off.
DAVIES Oh, it’s for my thesis. JOHNSON It looked pretty old. Low-resolution, ten percent transparency holographic projection. Must be at least... DAVIES It’s fifty-four years old. JOHNSON Oh? You doing your thesis on the Gemini? DAVIES Yeah. JOHNSON I thought your major was psychohistory? DAVIES Well, it is. My proposal’s about the way things would have been if the Gemini survived her maiden voyage. JOHNSON Oh. So what was that you were watching? DAVIES Some observation films of the lives of key players in the project. I was just watching the arrival of Captain Williamson. JOHNOSN Why? DAVIES Well, there were some very interesting characters on that ship... Johnson shakes his head and sighs.
JOHNSON Well, if you can pull yorself away from your studies for a moment, me and some of the other guys were going to have a game of ship-tilting, if you want to join us. DAVIES Not now. Thanks.
Johnson regards his friend for a moment, then walks away. Davies stares unflinchingly at the holo-display, which now shows text. Davies presses a number of buttons, perusing the text, searching for something.
DAVIES Damn it, where’d that go?
Davies selects one of the files displayed on-screen. The holographic display suddenly seems to disappear; there is a slight humming noise. Davies waits for a moment, his patience wearing thing.
DAVIES (CONT’D) Come on, come on...
Just as Davies is reaching over to shut off the display, it flickers back to life with a jarring noise. Displayed is what appears to be a conference, already in progress, with many men sitting around a shiny, black, perfectly round conference table in a large office. One of the men, wearing a grey suit, speaks.
GREY MAN Don’t you think it’s rather premature to declare war?
He is quickly answered by another man, this one bald.
BALD MAN We have to think of our own interests here. We can’t hold them off much longer. Already they’re developing a defense, and once they have that, all we’ve got is one big, expensive, utterly useless weapon.
A third man, with blonde hair, speaks.
BLONDE MAN My question is why we waited so long. Fifty-four years ... Christ.
The grey man opens his mouth to speak, but is cut off by a slim, balding man dressed all in black. He has, so far, been paying no attention to the dialogue flying around him, but has instead been reading a display on the table in front of him.
SLIM MAN Wait a minute...
The man in grey instantly shuts his mouth. All eyes turn towards the slim man. There is a tense pause as he presses some buttons on his display. After a moment, he looks up. At that very second, there is another jarring noise, and the image fizzles out. Davies sits for a moment in stunned silence. Then an announcement is made over the internal communications system.
INTERCOM (V.O.) Flight group one-three-seven report to simulator ... Flight group one- three-seven to simulator.
Davies pulls himself out of his chair and leaves the room.
INT. OUTER SIMULATION CHAMBER -- DIM
The outer simulation chamber is a long room which curves slightly, as it wraps partway around a massive, spherical chamber. Windows along one wall look into this central space; the other wall is pierced by four or five doorways. As for the rest of the room, it is sparsely furnished, with a few comfortable-looking seats along one wall, a long table along the same wall at the far end, and a handful of computer terminals.
Jack Davies emerges from one of the room’s side entrances to find three of his flight-mates already there, standing in a small circle quietly talking. Sgt. Johnson stands alone at one of the computer terminals.
Davies crosses the room towards his commander, brushing past the others, picking up a piece of their dialogue along the way.
WINGMAN #1 Why all this re-training all of a sudden? WINGMAN #2 I heard we’re about to go to war with the Al-T’Har. WINGMAN #3 Any day now...
Davies’ eyes, which have been following his wingmen as he passed (a clear indication that he was listening), suddenly dart forward again. He sets his jaw and strides over to Johnson. He silently peers over Johnson’s shoulder; Johnson turns, blocking the computer station’s monitor.
JOHNSON Jack, you know you’re not suppossed to look at the full simulation briefing until we’re in the simulator. Davies nods, allows his eyes to flit towards the blocked monitor for a split second, his interest piqued, and then speaks.
DAVIES Why this all of a sudden? JOHNSON I don’t know. I guess they’re trying to make sure we’re always ready. DAVIES But they didn’t do this this often before ... did they? JOHNSON Well, no. And it’s kind of a pain in the ass. I wasn’t even halfway to the galley when I heard the announcement. But, I guess they’ve got a reason for it... DAVIES Do you think we might be going to war? JOHNSON Probably not. That’s just a rumour. There’re always lots of rumours flying around this place. (Looking past Davies) Anyway, it looks like we’re all here. We might as well begin.
Johnson reaches back and switches off the monitor, pats Davies on the chest, secretly slipping a small piece of paper into his breast pocket, and then shoulders past him. Davies slowly reaches into his pocket and withdraws the paper; he reads it silently to himself.
INT. JOHNSON’S COCKPIT -- SPACE
Johnson’s fighter flies between two of his wingmen’s own vessels. The roar of their engines fills his cockpit.
JOHNSON On my mark our vessels should be making a calculated turn according to flight plan to heading zero-niner- four, ten degree inclination.
Johnson checks his flight plan to confirm this. He silently counts down, then...
JOHNSON Mark.
INT. SIMULATION CHAMBER -- BRIGHT
The simulation chamber is a massive, sphereical room, empty save for eight huge spheres suspended in the air in the room’s center. The spheres are each fitted with complex hydraulics, and the walls of the room itself are lined with sensors and projectors. A column runs through the center of the space; the spheres are attached by appendages to this.
The eight spheres immediately move in tandem.
INT. DAVIES’ COCKPIT
Davies’ fighter flies through simulated space with the others in his formation. Johnson issues another command over the comm system.
JOHNSON (VO) All right. We’re approaching the jump- gate. Coordinates are already locked in.
Davies reaches down and presses a button on his terminal, bringing up the GATE interface screen. A timer counts down as Davies’s vessel appears to approach a large, gate- like structure with sheer darkness inside.
JOHNSON (VO) Prepare for jump. INT. SIMULATION CHAMBER -- DIM
VARIOUS ANGLES as the spheres rotate into position again.
INT. JOHNSON’S COCKPIT
Johnson’s cockpit begins to shake, almost invisibly at first but growing stronger and stronger, as he picks up speed and moves towards the huge structure.
INT. SIMULATION CHAMBER -- DIM
The eight spheres shake in the center of the room, now quite quickly.
VARIOUS ANGLES from inside the cockpits of each of the flight members. The shaking is gradually becoming more violent; the stars streak by faster and faster, blueshifted. The gate has disappeared.
INT. DAN’S COCKPIT COCKPIT
Cpl. Daniel O’Shea is visibly on edge. He opens up communications with Johnson.
DAN What’s going on? Why haven’t we jumped yet? JOHNSON (VO) I don’t know, Dan. Give it time.
The communications shut off. Dan is not comforted.
INT. DAVIES’ COCKPIT
Davies is no calmer than Dan. He is checking and double- checking all of his instruments.
INT. SIMULATION CHAMBER -- DIM
The spheres are vibrating ever faster.
INT. WINGMAN #1’s COCKPIT
Wingman #1’s cockpit is shaking so violently he can’t get a grip on his controls.
INT. WINGMAN #2’s COCKPIT
Wingman #2 is terrified, muttering to himself.
WINGMAN #2 Something’s wrong... Something’s wrong... Something’s wrong...
His comm screen flickers on; he looks up to see Johnson’s face upon it.
JOHNSON I think something’s wrong. Don’t worry, it’s probably just a minor malfunction. Just hold tight.
INT. DAN’S COCKPIT
Dan is utterly terrified. He seems to be on the verge of tears. INT. DAVIES’ COCKPIT
Davies looks at the stars flying by his window.
DAVIES Christ.
INT. VIEWING AREA -- DARK
A young ENSIGN, attracted by the flickering of lights, runs across a darkened observation room. He comes up to a row of large windows and looks out to see the spheres vibrating in the simulation chamber. The lights in that room flicker on and off; sparks fly.
INT. SIMULATION CHAMBER -- FLICKERING
The CAMERA moves forward into the simulation chamber as the ensign turns to find a superior officer.
VARIOUS ANGLES of the spheres shaking so violently that the hydraulics are beginning to give out. Then, with one fnal burst of sparks, the lights go out in the room and the spheres finally stop shaking -- except for one.
INT. DAVIES’ COCKPIT
The shaking has ceased and the stars outside have completely disappeared, replaced by unbroken darkness.
Davies sighs as his monitor comes on. It’s Johnson.
INT. JOHNSON’S COCKPIT
Johnson’s brow is soaked with sweat.
JOHNSON What the hell was that? DAVIES (VO) I don’t know. At least it’s over. INT. DAN’S COCKPIT
Dan’s cockpit continues to shake. His voice quavers as he speaks.
DAN Wait, what do you mean, ‘over’? My ship is still moving!
INT. JOHNSON’S COCKPIT
Johnson is alarmed by this news.
JOHNSON Jesus. Try to end the program, Dan.
INT. DAN’S COCKPIT
Dan grits his teeth and grips his arm rests, knuckles white.
DAN I can’t end it! This thing can’t take much more of this!
INT. JOHNSON’S COCKPIT
JOHNSON Just hold on tight. INT. DAN’S COCKPIT
DAN I am holding on!!!
INT. SIMULATION CHAMBER -- DARK
Dan’s sphere is shaking too severly now. In a few seconds, it will break away from the central column if the quaking doesn’t subside. A cord connected to the sphere breaks, showering sparks everywhere.
INT. DAN’S SPHERE -- DARK
Dan’s cockpit literally flickers away into non-existance, with a short burst of colorful static before Dan finds himself surrounded by darkness.
All that’s left is Dan in his chair, still shaking violently. Dan looks up as his cockpit disappears with fear in his eyes.
DAN Oh, shit. Suddenly, with a great jarring, everything tumbles upside- down. Dan begins to scream.
INT. SIMULATION CHAMBER -- DARK
Dan’s sphere detatches from the central column and flies through the air. It hits a side-wall of the chamber and explodes into flame; the charred sphere then rolls down the curved wall of the room and comes to a stop at its very bottom, still burning. Silence descends.
INT. CONFERENCE ROOM SEVEN -- DARK
A huge room, almost entirely engulfed in darkness. One of the room’s walls has a row of large windows set in it, all looking out upon the uncomprehensable vastness of space. Before these windows is a long, sleek table, curving slightly inwards at each end; no less than thirteen officials of the United Star Systems are seated at this table, a dim lamp at each of their spots shedding the only weak light in the room.
A door opens on the room’s opposite wall, allowing a shaft of bright light to peep in. A secretary, shilouetted against the light, allows Jack Davies to pass through the doors, closing them after he enters the room.
Davies slowly crosses the room to a chair set before the great table, the only other visible furnishing in the room. A tall man at the center of the table, whose place is raised slightly above the others, stands and speaks, his voice echoing in the cavernous space. His name is Admiral Hiram Pelley.
PELLEY State your name, rank, division and security code for the record, please. DAVIES John Lyell Davies, Corporal, flight group one-three-seven, security code number one-one-four-seven-three-four- eight-one-point-one-six. Sir. Admiral Pelley sits down again, and calls up a file on his table-monitor.
PELLEY Corporal Davies, do you know why you’re here? DAVIES I suppose it has something to do with the incident in the simulation chamber. PELLEY That’s correct, Corporal Davies. It has come to our attention that Corporal Daniel O’Shea of flight group one-three-seven, deceased, was at the time of the incident utilising the simulator cockpit registered to you, Corporal Davies. Is this information correct?
There is a short pause. Then--
DAVIES Yes. PELLEY You can understand, I am sure, that it would appear suspicious: the fact that Corporal O’Shea would die while in a simulator cockpit you were suppossed to be using. DAVIES Yes. PELLEY So you can understand why we would ask the question, why was Corporal O’Shea using your simulator cockpit? DAVIES He asked me. Just before the simulation started. He asked me if he could use my simulator. PELLEY And you said? DAVIES Well, yes. PELLEY Why? DAVIES Because -- well, I saw no reason not to. PELLEY Did Corporal O’Shea outrank you? DAVIES No. Same rank, sir. He had seniority. PELLEY Who is your commanding officer, then? DAVIES Sergeant Robert Johnson, sir. PELLEY Did you tell him you were changing simulator cockpits?
Another pause.
DAVIES No. PELLEY Why not? DAVIES Because-- (Beat) Because I didn’t think it would be that important. Not really. PELLEY It would appear, in retrospect, to be a matter of utmost importance, would it not? DAVIES Yes.
There is a long, tense silence, eventually broken again by Admiral Pelley.
PELLEY You are dismissed, Corporal.
Davies sits unresponsively for a moment, then quickly rises and begins away at a brisk pace. One of the officials at the far end of the table, an aging fellow called ADMIRAL COPLEY, calls to him.
COPLEY Davies! Jack halts and turns to his superior.
DAVIES Yes? COPLEY I’d like to see you in my office. Five hous from now.
Davies nods, turns, and walks out.
INT. CORRIDOR -- BRIGHT
Davies turns a corner in a corridor, walking quickly, determinedly, perhaps even angrily. He bumps immdeiately into Sgt. Johnson.
JOHNSON Whoah, Jack! Survive the firing squad?
Jack Davies is not in a joking mood. He pushes Johnson into the wall, his arm across his commander’s throat, his voice fierce but controlled.
DAVIES You knew. You goddamn bastard, you knew. JOHNSON Knew what? DAVIES You knew he was gonna die. JOHNSON What the hell are you talking about?
Davies withdraws the scrap of paper Johnson had secretly given him before, shows it again to his friend. Upon it is scrawled ‘Don’t go in your cockpit.’
DAVIES This. JOHNSON I didn’t know what it meant. I just gave it to you. DAVIES What do you mean you didn’t know what it meant? JOHNSON I didn’t know he was gonna die. DAVIES So, what, you didn’t write it? JOHNSON No! It was given to me! DAVIES And what about Dan? Did you give him one too? Was he supposed to die? Or was I? JOHNSON No, no, I didn’t give one to Daniel. I just -- I just had the one, for you. DAVIES Who gave it to you? Who wanted to save my life? Or end it? JOHNSON I don’t -- I don’t know... A moment passes, and then Davies lets go of his wingman, who instantly begins massaging his throat.
DAVIES I lied for you in there, Robert. I didn’t tell them about the note. But no more. You hear that? I’m not goddamn picking up for you anymore! Davies throws the scrap of paper at Johnson’s feet, then turns and walks away.
INT. COPLEY’S OFFICE -- DIM
Admiral Copley sits at his sleek, black desk in his expansive, and darkly empty, office, a view of the stars at his back. An opened bottle of Scotch on a tray lays upon the table; a small shot glass is to his lips as he drinks the warm liquid. There is suddenly a light beep followed by the sound of his SECERATARY’s voice.
SECERATARY (VO) Sir, General Dawson is requesting a personal communications uplink with you. What shall I tell him?
Copley quickly places the shot glass on the tray and hides it under his desk. He wipes his mouth with his sleeve and then answers.
COPLEY Uh, patch him through, okay?
There’s another series of beeps, and then the life-sized holographic image of GENERAL DAWSON appears on the floor in front of Admiral Copley.
COPLEY Ah, Dawson, my good fellow, how goes the battle?
In contrast to the voice of Copley, which is slightly slurred by Scotch, General Dawson replies curtly with great articulation.
DAWSON Well, the battle has yet to begin, Admiral, but it will soon, I hear. I suppose that’s why I’m here. COPLEY Oh, then are you our backup, eh? Your whole fleet? DAWSON One of my fleets. COPLEY One of your fleets? Quite a lot of power for a general, correct? I used to command a few fleets myself, before I was confined to this godforsaken desk job, watching over this godforsaken station in this godforsaken corner of the galaxy. It’s modern, yes, but so far from the real action. Or at least it was. But I suppose we’ll soon be right in the thick of it, won’t we? DAWSON You will, at the very least. I plan on returning to Starbase One-Eleven in a few days, and leaving control of my men in your capable hands. COPLEY Well, that’s debatable, I’m sure some would say. My hands being capable, that is. But I must say I’m disappointed to hear that you won’t be staying long. I guess we’ll have to make a good time of it while you are here. When will you be here, now that I think of it? DAWSON We are here now. We should be docking in a few moments, with your permission. Copley looks over his shoulder to see, indeed, a large fleet of capital ships slowly approaching his station. COPLEY Yes, yes, of course. I’ll be down there to greet you personally, as soon as I clear up a little business of my own up here. All well and good, general? DAWSON Quite excellent, sir. I will see you then.
Copley nods, and the holographic image of Dawson disappears. Copley reaches down and withdraws a full shotglass from beneath his desk; he downs the drink and replaces the glass.
COPLEY Damn.
INT. COMMUNICATIONS ROOM -- DAWSON’S FLAGSHIP --BRIGHT
General Dawson steps off of the holopad. The room behind him is large and crowded, a flurry of activity. Dawson turns to one of his aides, a young, charismatic man named EXLER JOGGINS.
DAWSON Your impressions, ensign? JOGGINS He’s an incompenent drunkard long past his prime. I can’t see why they’d give him control of a station, even one so far out... DAWSON Perhaps.
INT. COPLEY’S OFFICE -- DIM
Copley is shuffling towards the door of his office, a stack of papers haphazardly held under one arm, when the familiar beep and equally familiar voice of his seceratary wafts through the room. Copley drops some of his papers, moans, and looks up.
SECERATARY (VO) Sir? COPLEY What, Mona? MONA (VO) There’s a young corporal here to see you named Davies.
Copley thinks to himself, quietly repeating the name several times to himself, then snapping his fingers. He turns to move back towards his desk, then remembers the dropped papers, sighs again, and bends over to pick them up.
COPLEY Give me a moment, Mona, okay? Then send him in.
A series of beeps signaling Mona’s sign-off. Copley drops all of his papers on the floor, sighs again.
COPLEY Damn.
INT. COPLEY’S OFFICE -- MOMENTS LATER
Copley motions the young man standing before him towards a chair.
COPLEY Have a seat, Corporal-- (Stammering) Corporal -- Davies. (He repeats the name quietly to himself) Davies...
Jack Davies sits down, looking towards the Admiral expectantly. There is a moment of silence as both men look towards each other. Just as Davies moves to say something, Copley sits back in his chair and begins to speak.
COPLEY Well, Corporal Davies, I have called you here for a reason. I believe you. What you told us, anyway. I’m sure that Corporal O’Shea did approach you to change sims.
There is a pause. Copley seems to be waiting for a response, so Davies gives him one.
DAVIES Why -- why is that? COPLEY Because of this.
Copley smiles and, with a flourish reveals a scrap of paper, similar to the one Davies had. It reads: ‘Go in Davies’ cockpit.’ In the same scrawled handwriting that marred the slip Johnson gave Davies.
COPLEY (CONT’D) This was found on Daniel O’Shea’s person at the scene of his unfortunate accident. I’m wondering if you might have seen one similar to this, or maybe had one of your own? Perhaps you could even tell me who might have given this note to Corporal O’Shea? Davies examines the note for a moment, turns it over, weighs it in his hand, then passes it back to Copley.
DAVIES No. I’ve never seen anything like this.
Copley gives Davies an odd look; shrewed and suspicious and certainly appraising.
COPLEY Are you sure? Davies nods. Copley continues to look at him in his odd way for a moment, then turns his gaze elsewhere.
COPLEY Well, then, I suppose this has been simply a waste of your time, and mine. That’s all right. I’ve got more than enough time to waste these days, it seems. Copley stands and begins to walk away; Davies follows him with his eyes. After a moment the old Admiral turns back.
COPLEY You are dismissed. And if you, ah, decide to remember anything -- well, you can tell me.
Davies nods.
COPLEY (CONT’D) Any sort of remembrance may lead, of course, to certian rewards: a medal or perhaps promotion, something of the like. With the provision that you keep this and all other matters of similar importance under wraps, okay?
Davies nods again, stands, salutes, and leaves the office. Copley watches him go, that assaying visage once again crossing his face.
INT. BARRACKS -- DIM
Davies lays on his bed, holding a DataPADD in front of him. He is not reading it, however. He sighs, turns over, places the PADD on a table beside the bed and stares into nothing for a moment. He closes his eyes. Then, suddenly, he loudly exhalesa and springs up from the bed -- obviously restless. He looks around for a moment, and back at the DataPADD. Finally he strides over to the holographic display in the rear corner of the room and sits down. He places his right hand upon a black pad, there is a beeping noise, and a three-dimensional message pops up in front of him: ‘You have mail. View now?’ Davies sighs, reaches out and touches the floating word, ‘yes’, and settles back into his seat.
An envelope appears before him, the words, ‘From THE GUARDIAN’ written in bold on the front of it. The envelope opens and a holographic video seemingly flies out of it, enveloping the viewing area. The video is set into motion.
ON THE HOLOGRAPHIC DISPLAY:
INT. CORRIDOR -- USS GEMINI -- BRIGHT
A wall. The display shows a wall, a simple wall; no ornamentation, no decoration, no activity of any kind. Just a shining, metallic wall.
There is also a sound -- a low rumbling, a vibration. Then another sound, this one louder, more distinct: the boom of a heavy door closing, or a large object slowly colliding with another. The rumbling disappears and is replaced by a muffled, high-pitched sound. A small spot on the wall grows red. This spot extends into a line which moves right, the down, then left, then back up to its starting position, forming a perfect rectangle. Then the reddish, glowing line reaches its starting point and the rectangle of wall falls away and the muffled high- pitched sound becomes a scream. Four men in bio-suits carrying what look to be blowtorches jump down into the hall and move aside as dozens of troops pour out of the whole in the wall.
NEW ANGLE, this from the side, showing more holes further down the slightly-curved hall with more white-suited troops leaping out of them.
VARIOUS ANGLES of the soldiers entreing through hundreds of similar holes. Finally, they stop. They set up a defensive position just as a young couple turns around a bend in the corridor, chattering and laughing. When they see the stragne soldiers they stop dead in their tracks. They stare at the soldiers for a moment; the soldiers stare back at them. Finally, the young man whispers to the woman and they slowly turn around to walk away. They are promptly shot and killed by the lead soldier. He jumps up and motions to his underlings.
LEAD SOLDIER Come on, let’s go!
They jog past him down the hall.
A SERIES OF ANGLES as chaos ensues. Thousands of soldiers march through the halls, shooting all who stand in their way, or those who are caught in the cross-fire.
WATCHING THE ACTION, Davies is horrified. His eyes are wide.
ON-SCREEN the action unfolds. Now a soldier speaks, his voice amplified, as he walks through a hallway that has become a warzone.
SOLDIER Crew of the United Systems Ship Gemini, stand down! IN ANOTHER CORRIDOR, a group of crewmen are being led at gun-point by two of the soldiers in bio-suits. They pass by other soldiers dragging screaming crewmen along the halls, and dropping mangled bodies into large sacs, which immediately seal themselves with a loud hiss. Scientists scrape corridor walls and collect samples from the uniforms of dead crewmates.
THE CENTRAL CORRIDOR is a beehive of activity. The grand, five-storey room, whose ceiling is a huge skylight looking out into space, now resembles a war zone. Tables are overturned, bodies litter the floor, the walls are scorched. White-suited soldiers are in a firefight with defendors of the ship they are invading on the floor as people tumble from balconies above.
Suddenly everything stops. The white suited soldiers leave. The scientists re-board the shuttles. The survivors watch silently as they are once again and very suddenly left alone, without word or explaination as to what just happened.
IN THE CORRIDORS there is a sudden loss of air pressure as the invading starship breaks away; papers and bodies and everything else littering the floors flies out through the recently-created holes into the vacuum of space. As the boarding vessel pulls away, it can be discerned to be actually a small shuttle, one of hundreds that attatched themselves to the hull of the boarded one. As it moves farther into the distance, more shuttles can be seen following it from various attatchment points. Beyond is an incomprehensibly large ship; the shuttles seem to be heading towards it. As they draw near, a small, brightly-shining orb leaves the larger ship and flies towards us. It nears and passes out of sight to the left. Then there is a jarring explosion, and the image flickers off.
JACK DAVIES WATCHES, stunned. Suddenly a computer- generated replay appears before him: a massive starship, a smaller one some distance away, and hundreds of tiny shuttles flying towards the larger one. The orb, highlighted, suddenly shoots out of the large ship and approaches the smaller one. The image of the smaller ship grows larger, showing it in more detail, as the orb slams into it. The ship breaks apart and explodes, all in slow motion, until there is nothing left but text: ‘DETERMINED CAUSE OF DESTRUCTION [USS GEMINI - CASE 1078-1-273-6.0B]: IMPACT OF ORB-SHIELD CONCUSSION BOMB; CLASS BARQ/108-3. CLASSIFICATION OF DETAILED WEAPON: UNITED STAR SYSTEMS MILITARY/SPACE FLEET ISSUE. SPECIFIC ORIGIN: TORPEDO SHOOT 17A, UNITED SYSTEMS SHIP GLORY.’
Davies reads the last few words with a sinking feeling in the pit of his stomach. The words on-screen suddenly disappear, replaced by a large, revolving ‘United Star Systems’ logo. There is a crackling noise and the screen disappears. Davies curses and tries to bring the screen back up, but he is once again interrupted. There is a loud beeping noise and davies swings around in time to see a man leaving his barracks. Davies jumps up.
DAVIES Wait!
But the man is already gone. Davies runs out into the corridor and sees the man ducking around a corner further down the hall. He seems to consider giving chase, but quickly thinks better of it. He re-enters his barracks, the door silently closing behind him, to see a piece of paper dropped on the floor. He bends over and picks it up. It reads: ‘Above hangar 14 in three hours.’ Davies looks up and stuffs the paper into his pocket.
INT. HANGAR FOURTEEN -- BRIGHT
Far below, on the floor of the massive and near-empty hangar, a batallion of troops practices drill, their sergeant’s commands echoing throughout the cavernous space.
PULL BACK to reveal Jack Davies crouching at the edge of balcony two-hundred feet above them, silently watching. He hears a soft sound behind him, and simultaneously stands and turns around. A tall man engulfed in shadow stands on the catwalk facing him. After a moment, the man speaks.
MAN Come out of the shadows so that I can see your face.
Davies follows the man’s orders, and steps forward. The man recedes into a more brightly-lit area at the edge of the large hangar. Davies now sees the man’s face clearly; he immediately salutes.
DAVIES General.
DAWSON There is no need for formality, Corporal.
DAVIES Yes, sir.
There is a moment of silence. Then Dawson speaks again.
DAWSON Your life is in danger, corporal. That is why I have summonned you here.
DAVIES Then it was you that summonned me?
DAWSON (Ignoring Davies) You have seen something which is upsetting many important people. They want you dead. Already one attempt has been made on your life.
DAVIES The simulator?
DAWSON Yes. They have failed the first time, and that is being investigated as we speak. I’m am not certain why you have been spared for so long. But you cannot hope that it will be spared much longer.
DAVIES Who’s ‘they’? Why do they want to kill me? What have I seen?
DAWSON ‘They’ are the United Fleets, the government, the Corporation, you name it. They want to kill you because of what you have seen. As to exactly what that was: I’m not certain. I believe you may be able to better answer that than I.
DAVIES So what should I do? Keep whatever I know or see to myself?
DAWSON No, no, you can’t do that!
DAVIES So you want me to expose them.
DAWSON They’ll kill you if you do.
Davies is frustrated, impatient.
DAVIES So what do you want me to do?
DAWSON I want you to some with me. Transfer to my fleet. I can protect you there -- and what you know.
DAVIES What do I know?
DAWSON The truth.
DAVIES (Skeptically) The truth.
DAWSON Not all of it, of course. But enough to warrant their interest -- and mine.
Davies considers all that he’s been told before answering.
DAVIES So, what, you just want me to leave everything and go with you?
DAWSON I will give you time to decide, and will not pressure you one way or the other. But be warned -- wait too long and it may already be too late.
DAVIES I might die.
DAWSON Yes.
DAVIES Sounds like you’re pressuring me, general.
DAWSON I was merely stating a fact.
DAVIES A fact.
DAWSON The offer stands.
With that, the general turns and leaves Jack Davies alone with his thoughts.
EXT. ATHENAI -- DAY
Athenai seems relatively unchanged fifty-four years after we first visited it. The vehicles flying along the corridors of buildings are perhaps sleeker, faster; some buildings are taller, but for the most part it is unmodified.
A black transport shuttle flies towards a tall tower in the center of the city. This shuttle is marked with a grey three-pronged logo, under which reads ‘THE CORPORATION.’ In fact, many holographic billboards and signs, not to mention buildings and shuttles, are emblazoned with similar logos.
The vehicle lands on a docking platform at the tower’s peak. It is, indeed, the highest building in Athenai, dwarfing all of those around it -- it’s top stands an amazing 30 000 feet above what appears to be the ground.
INT. HALLS -- BRIGHT
A procession of stolid guards uniformed in black cap-a- pie, their only mark of identification a small, grey corporation logo over their left breast, emerges from a set of doors leading to the landing area. They march through brightly-lit halls and offices, many soldiers departing their ranks to assume defensive positions. Near the rear of the ranks is a shorter, balding man, impeccably dressed, with a set face and a keen eye. He is one of the men that Davies saw in a broken transmission of a secret conference.
He makes every attempt to stare forward, but cannot help but skirt his gaze to the right as the dark company moves alongside a row of wide windows looking out over the city thousands of feet below. Then they arrive at a set of doors; the well-dressed man steps into them.
INT. GRAND OFFICE -- BRIGHT
He finds himself inside the Grand Office of the President of the United Star Systems. It is similar to Admiral Copley’s office in size and dimension, and, like the admiral’s workspace, has a set of grand windows at the rear. Unlike Copley’s office, the Grand Office is bright and splendid; the floor is an intricate mosaic of the official symbol of the USS, the walls have a real oak base; marble pillars line the two sides of the room. The windows show a breath-taking view of the city below.
The well-dressed man, who sports the symbol of The Corporation and, indeed, the title of THE CEO, crosses the room to the desk of the President. THE PRESIDENT is a man of medium height and build, sporting dirty blonde hair parted on one side. He is a very ordinary-looking man, in contrast to the splendor surrounding him. His desk is of a beautiful oak design; atop it is nothing save for a small card with his title -- ‘THE PRESIDENT’ - - neatly but simply written upon it.
The President looks eager, unlike the methodically calm man now seated before him. THE PRESIDENT (Indicating his office) Do you like it? THE CEO Very nice. Not unlike Admiral Copley’s office, but of a much nicer design. THE PRESIDENT Copley, eh? Does he have a larger office than I? THE CEO Roughly the same size. Why? The President presses a button on his desk, bringing up a screen in the wood’s surface. The visage of his secretary, GLORIA, appears upon it.
THE PRESIDENT Glo, have them knock out a few walls here if you can. I need my breathing space. On-screen, his secretary nods. The President turns off the monitor and smiles broadly at the man seated before him; then he stands and walks light-heartedly over to the window.
THE PRESIDENT Hell of a view, isn’t it? THE CEO With all due respect, Mr. President, we have a slight situation on our hands. THE PRESIDENT (Turning) You mean that pilot from the edge of the empire? What does he know, anyway? THE CEO Enough. THE PRESIDENT Always so pessimistic. And ambiguous. You know I hate that. Plain and honest is what I am, and what I’ll always be. That’s how I got this seat, and this desk, and, hell, the whole damned office. THE CEO Sir. Please. We are about to go to war, and what this boy knows could mean the ruin of the project. The President becomes suddenly serious; he returns to his desk, leaning towards The CEO and lowering his voice. THE PRESIDENT What do you think we should do about it? THE CEO I think -- I think we should wait. We should handle this situation before moving ahead with the plan. THE PRESIDENT The plan, the project, I don’t really know anything about it. THE CEO You will. THE PRESIDENT (Leaning back) So, what exactly can I do for you? THE CEO I would like to have your support to use whatever means necessary to quell any rebellion that may form. THE PRESIDENT Do you think a rebellion will form? THE CEO It is a possibility. The president considers this for a moment. Finally he pushes himself away from his desk, stands, and returns to the window. THE PRESIDENT Very well, you have my full support. THE CEO Thank you. The CEO stands, turns, and walks away; The President does not watch him leave. As The CEO passes one of his aides, he makes a quiet aside. THE CEO Sometimes I let him think he’s actually in control of his nation.
After The CEO is gone, the President turns to a nearby ADVISOR who has silently observed the entire conversation.
THE PRESIDENT Well, I think I handled that very well.
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4/12/2003 4:16:30 PM (Updated: 4/12/2003 6:17:24 PM)
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